﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

// -----------------------------------------------------------------------
// <copyright file="$safeitemrootname$.cs" company="$registeredorganization$">
// TODO: Update copyright text.
// </copyright>
// -----------------------------------------------------------------------
namespace ObjectLibrary
{
    public class Aura : VisibleGameEntity3D
    {
        public Aura(ContentManager content, string strName, float scale, Vector3 pos, float rotationY)
        {
            _model = new PlanarModel(content, strName, scale, pos, rotationY);
        }

        public Aura(ContentManager content, string strName, float scale, Vector3 pos, Matrix rotation)
        {
            _model = new PlanarModel(content, strName, scale, pos, rotation);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            _model.Update(gameTime);
        }
    }
}
